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In this module, we cover the creation of a puzzle game where the player has to drag and position pieces in their correct location. When the puzzle is successfully completed, a giant pyramid emerges from the ground. This module includes intermediate C# concepts such as Delegates and Events.
Learning goals:
Creating a full puzzle game in VR
Reusable component to drag and position elements in VR using the reticle
Intermediate C# concepts: Delegates and Events
Using Events to notify game objects
Working with local and global coordinates
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